> Earth Interface Design Experiment We imagine the Earth Interface Design Experiment (IDE.Earth) as a citizen science project that combines visual storytelling with interactive exploration. The project brings together two core elements: a five billion year Tectonic Video of Earth’s history (and projected future) and a Interactive Globe visualisation using globe.gl.
https://david.hitchhikers.earth/assets/home/embassies_with_button.html
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As new location come forwards we look to add them to this map - 42 Embassies and embassies_with_button.html ![]()
The globe allows users to view continents, geological features and tectonic plates at different points in time, with the ability to overlay points, text, shapes and animations. These elements link directly to Wiki Pages (or generate new ghost pages if none exist) so that every point on the globe can open into deeper research, narrative or visualisation.
The design experiments invite us to test what kind of interactivity and visualisation can best bring these historical or future Earth events alive.
We imagine IDE.earth as a framework where anyone can run experiments, combining Generative AI with scientific datasets to produce globe textures and timeline snapshots. An Agentic Pipeline processes open data (for example, plate tectonics, ice sheets, flora and fauna) to create images for specific points in Earth’s history. These images can be displayed as flat map projections or on the 3D globe, enabling experiments that range from simple overlays to complex simulations.
https://david.hitchhikers.earth/assets/history-of-the-earth/federated-wiki-timeline-updated.html
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History of the Earth. This video shows how the Earth may have looked like in the distant past. The reconstruction of plate tectonics is based on Paleomagnetic Data, though may be inaccurate before 1,000 Ma.
The temparature, atomospheric composition, and length of day are also given, though these are estimates - video
See also 42 Embassies
Alongside the globe sits the Video Timeline, an interactive sequence beginning with the tectonic video but enriched by additional datasets, visual overlays, and clickable timeline points. These timeline points not only trigger wiki pages but can also reshape the layout of the screen to foreground interactive graphics, short films or other data-driven visualisations. Together, the globe and timeline allow for a rich combination of maps, videos and interactive storytelling.
We imagine IDE.earth supporting a wide community of schools, students and Vibe Coders who contribute to jams, experiments and end-of-term performances. Students might create short AI-generated clips (such as 16-second reconstructions of extinct animals) based on federated prompts, while demo scene artists add experimental visualisations, musical VJ sets or data-driven artworks.
https://transcript.myth.garden/assets/ide-earth/IDE.earth.wav See the audio and full IDE.earth Transcript here.
These contributions are archived in a Federated Wiki environment backed by IPFS and permanent web infrastructure, with open science partners and libraries helping preserve the datasets.
The technology integrates with desktop and mobile apps, enabling prompts and data to be forked, improved and re-used. The project culminates in shared shows (such as a live-streamed VJ event at “the Restaurant at the End of the Universe”) where the best contributions are performed, remixed and archived.
In this way IDE.earth evolves each year as a living, federated archive of Earth’s history, future and imaginative narratives.
# See also - Beat Technology - Scene Technology - Saga Technology