Hitchhiker Game Points

I am developing a living substrate (rather than a conventional web platform) to coordinate and empower diverse participants (hitchhikers) towards creative, co-produced outcomes.

https://david.vision.hitchhiker.academy/assets/hitchhiker-game-points/hitchhiker_game_points.m4a Hitchhiker Game Points

The central challenge is harnessing mass enthusiasm and varied skills in a way that avoids the typical collapse after big events or mass movements. To address this, I focus on designing value flows and incentive systems (which could loosely be called Tokenomics) that bring people together for productive, collective action that stands apart from standard capitalist or democratic structures.

The idea is to create unique “game rules” and “flavours of money” (i.e. multiple types of currency-like tokens), so that participants interact in ways that feel very different to just dealing with ordinary money.

- The substrate isn’t just technical but also legal and social. - It is aimed at supporting ongoing, engaging participation and collaboration. - Main design focus: systems that are both practical and creatively radical.

# Types of Currencies: Time Banks, Reputation, and Commissioning I use multiple experimental currency models to enable this collective creativity. The most prominent are Mutual Credit, Time Banks, and Reputation Systems.

Mutual credit currencies aren’t resource-constrained like fiat money, issuing credits as people agree to exchange, so no one is left waiting for cash to arrive.

While mutual credit often feels like money, Time Bank currencies have a distinct ethic: everyone’s hour is equal, which shapes behaviour towards egalitarianism and gifting, rarely hoarding.

My aim is to focus on a global (not the usual hyperlocal), time bank geared for the creative sector with peer-to-peer micro-ledgers, flexible enough to run on small community servers, and a focus on skills-based community-building for media, events, and learning.

Recently, I’ve also considered an alternative a Reputation Currency (called Voz, or “voice”), which works more like social media “likes” or badges earned for genuine contributions than money—there’s no “cost” in giving reputation away.

Reputation can unlock opportunities, signal expertise in specific domains, and feed into feedback loops where your judgement is publicly tested. This approach is less likely to fall foul of regulation, especially for educational or youth projects. - Mutual credit allows scaling without traditional scarcity. - Time banks foster community, equality, and generosity. - Reputation tokens support merit, trust, and feedback, and can be gamified with badges. - All currencies are designed with digital creative industries in mind.

# Creative, Multi-Layered Ecosystem and Community Workflow In this system, I can tailor currencies and tokens for different purposes: a Commissioning Currency lets people pledge work-time or earned tokens to commission projects (e.g., sponsoring a podcast or research), allocate speaking time, or vote for projects in a more social way.

As participants join, for example, by pledging 42 hours, half their tokens could go to commissioning others’ initiatives. These pooled resources then empower project leads to recruit organisers, creatives, and technical talent using in-game tokens — all tracking contributions, skills, and reputation. Projects could get further support via crowdfunding in time-bank tokens, and gain more visibility or rewards through accrued reputation. - Currencies can be layered and cross over: time, reputation, and fiat can all co-exist. - The ecosystem can flexibly support project management, skills-brokering, and the creative process. - This system lowers cash barriers to complex production and improves collective outcomes by aligning incentives and social signals.

# Assets

hitchhiker-game-points

> A Practical & Theoretical Dive into Creative Currencies: Rethinking Value, Coordination, and Participation for the Hitchhiker Ecosystem # Introduction & Conceptual Framework This audio note offers both practical guidance and theoretical context concerning an innovative approach to value exchange within creative ecosystems—specifically, the Hitchhiker project. While there exists a wealth of literature on similar efforts, this approach is shaped by a unique philosophy: value exchange mechanisms as empowering substrates—not top-down platforms—for community-driven cooperation. Rather than envisioning a "platform" as a typical website, the Hitchhiker project introduces the idea of a "living substrate." This substrate is imagined as an enabling environment—much like soil for plants—underpinning and coordinating a diverse "ecosystem" of participants and their activities. The proposition is to transform individual energies and passions, often seen at decentralised global events or protests (where coordination usually falters), into productive, co-created achievements—addressing the enduring problem of collective action.

# Core Challenge The key challenge is: given tremendous diversity and spontaneous participation, how do you channel energy into concrete, sustainable projects without falling into the coordination failures typical of mass mobilisations or traditional collaborative efforts? The solution: reimagine how value, incentives, decision-making, and exchange operate through specialised currencies and gameful systems, diverging fundamentally from conventional capitalistcommercial, or mainstream democratic mechanisms.

# Principles of the Substrate: Tokenomics and Game Design A central concept is "tokenomics"—but with a twist. Instead of defaulting to blockchain-style thinking, the Hitchhiker approach investigates a plurality ("flavours") of currencies. These currencies are engineered within the "game design" of the community, influencing how people feel about and use them. The aim is to design practical, innovative, and engaging solutions that can be built relatively quickly—moving beyond just another imitation of the status quo.

# Game Mechanics & Currency Types The Hitchhiker substrate borrows from game design, community currency history, and participatory art practices. Under this framework, participants interact through specialised value-exchange mechanisms that better fit the needs and ethos of creative and knowledge-producing communities. Flavours of Money: Beyond Fiat and Scarcity 1. Fiat Currencies Fiat currency (e.g., pounds or euros) remains a backbone in most projects, enabling traditional crowdfunding or transactions through "real" bank accounts. However, physical currency is inherently scarce, which frustrates participants when creative energy and participation outstrip available funding. 2. Mutual Credit To circumvent scarcity, mutual credit currencies—where units are created at the moment of trade—are utilised. Unlike fiat, there is no fixed supply; as more participants engage, more currency circulates. In mutual credit systems, total debits and credits always balance (often zero, or a set initial allocation, e.g., 42 units per person). These systems measure fairness and exchange without the zero-sum logic of traditional money. While mutual credit systems can be practically empowering, their close resemblance to money means behaviours often mirror commercial interactions—participants may still negotiate rates based on market demand, and inequalities can persist. 3. Time Banks and Hour-Based Currencies Time banks offer a radical shift. In these systems, one hour of anyone's labour is equally valuable—whether legal advice, programming, or shopping for groceries. This encourages egalitarian interaction, fosters a sense of community, and shifts perspectives away from commercial hoarding towards mutual aid and gifting. As a result, time banks behave very differently, often encountering distinct challenges and regulatory perspectives (for example, generally being non-taxable in many jurisdictions, but still a legal grey area). Historically, time banks have remained hyper-local. Hitchhiker proposes a never-before-seen global version—a time bank suited for the creative industry, in which contributions to guides, articles, podcasts, or events are recognised through time-based exchange, leveraging peer-to-peer micro-ledgers rather than central databases. Using lightweight technology (sometimes even on Raspberry Pi hardware), small communities and networks can track, allocate, and reward work without the friction of cash. Special focus is given to skills-onboarding, social recruitment (so you attract not just many, but the *right* contributors for each project), and dynamic project management. Project managers commission, oversee, and remunerate work in time or mutual credits, facilitating complex co-productions and skills exchange unfettered by fiat scarcity. 4. Reputation Currencies (e.g., Voz) A second major innovation is reputation-based currencies, sometimes called social capital systems. Here, tokens or "points" function as endorsements or recommendations, similar to "likes" on social networks, but with granularity for multiple domains (e.g., graphic design, economic theory). Participants can reward others without diminishing their own balance, and reputation can "unlock" privileges, mentorship, or project opportunities. Reputation systems are usually not considered currencies from a regulatory standpoint (often simpler for education or youth-focused projects) and support more nuanced feedback via game mechanics—poor endorsements can reduce your future influence if what you support later fails, encouraging careful, responsible evaluation. Combined with badges and certificates (as in open badges), the system supports recognition of skills, roles, and achievements, reinforcing a robust skills market within the community. 5. Commissioning Currencies and Gifting Currencies A further layer anticipates "commissioning currencies". These enable participants to direct their accrued tokens toward the realisation of projects they value—akin to a gift economy. For example, writers, filmmakers, or podcast producers could receive commissioning tokens from many sources, not just for their labour, but in support of their creative vision. These may only be "spent" by voting or gifting to new projects, not for individual gain, building a loop of creative investment and recognition. This is especially useful for managing pooled resources, festival or annual budgets, and incentivising mentorship and collaboration.

# Practical Gameplay: Dynamic Participation, Project Creation, and Incentive Design In practice, the Hitchhiker approach: - Invites each new player to "pledge" a set amount of time (for example, 42 hours), split between their own projects and a pool supporting others. This blend of "selfish" and "communal" funding ensures both personal motivation and vibrant collaborative investment. - Enables project leaders to assemble teams, allocate credits, commission work, and track skills, all within a transparent, in-game economic layer that measures and rewards effort regardless of cash backing. - Unlocks opportunities (mentorships, project support) based on reputation or mix of value flows, with feedback cycles to continually refine the ecosystem. - Supports governance and decision-making in a way that aligns with the project's values—flexible, experimental, and participatory. - Prevents bottlenecks typical in fiat-only systems by allowing mutual credit and time-based surpluses to drive sustained participation—even when cash is tight.

# Contextualisation in Industry and Technology This suite of currencies—tailored for collaborative digital work, especially in the creative industries—gives freelance teams, indie game studios, or art communities the means to coordinate, exchange, and co-produce without needing vast cash reserves. For example: an animation collective can pay programmers with creative currency (earned via their own animation work) rather than cash, reaching market faster and lowering financial risk. The underlying software and network infrastructure is custom-built to these environments, supporting volatility, complex projects, and creative exchange, with governance and targeting mechanisms that nurture high-quality collaboration.

# Extensions & Future Directions The framework anticipates multiple, interacting currencies across layers—reputation, time, mutual credit, fiat, and cryptocurrencies—each serving different segments of the community and types of value. Future enhancements could include modular integration for managing annual festivals, allocating voice and speaking time at conferences, and a toolkit for badge/certificate creation and skills tracking—always aiming for a flexible, game-inspired infrastructure that adapts to the evolving needs of diverse creative participants.

# Conclusion The Hitchhiker currency ecosystem exemplifies how reimagining money—through layered, specialised currencies and careful attention to game mechanics, community values, and real-world constraints—can unlock new possibilities for collaboration and creative production. This living substrate is not only a technical achievement but a social one: empowering participants, bridging scarcity, and sustaining vibrant, global creative economies.

# See - community currenciestime bankingreputation economies, and game design in participatory cultures.