Future Crew was a Finnish demogroup that became legendary in the early 1990s for pushing the IBM PC as a platform for real-time audiovisual art. Founded in 1986 as a Commodore 64 group and moving to the PC scene by 1988, they combined low-level coding, graphics, and music into demos that defined the PC demoscene. Their productions demonstrated that PCs could rival or surpass the multimedia reputation of platforms like the Amiga.
Future Crew’s members later went on to play major roles in the software and games industry, contributing to companies such as Remedy Entertainment and Futuremark - wikipedia ![]()
# Signature Work The group’s most famous production is *Second Reality* (1993), which premiered at the Assembly demoparty and won first place in the PC demo competition. Widely considered one of the greatest demos ever made, it showcased synchronized music and visuals, advanced 2D and 3D effects, and creative hardware programming that pushed early PCs to their limits. In 2013, the source code and data for *Second Reality* were released into the public domain.
# Other Notable Works Future Crew created a range of influential productions before and after *Second Reality*: - *Unreal* (1992) — Winner of the PC demo competition at Assembly 1992 - *Panic* (1992) — Released at The Party 1992 - *Scream Tracker 2 / 3* — Music tracker software that shaped demoscene sound culture - A series of intros, slideshows, and music disks between 1988 and 1994
After 1994 the group ceased releasing under the Future Crew name, but their influence spread as members moved into professional game and multimedia development.
# Cultural Impact Future Crew demonstrated that the PC could be a platform for artistic expression, not just business software. Their demos elevated expectations of what real-time graphics and music could achieve. Many later demogroups cited them as inspiration, and their techniques foreshadowed the rise of modern computer graphics and interactive art.
# See
- Second Reality - youtube
- hackaday.com
- demozoo.org ![]()